Post by yosho on Sept 27, 2006 17:43:58 GMT -5
your job may be getting an overhaul soon.
miruka.livejournal.com/142402.html#cutid1 <--- linkage
¡íŽm Warrior
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‘½Ê‚ÈWS‚ðŽg‚¢‚±‚È‚·•Ší‚̃GƒLƒXƒp[ƒg
Weapons expert capable of utilizing a variety of WS
ƒTƒ|[ƒgƒWƒ‡ƒu‚â•Ší‚ÌŽí—Þ‚ªŒÀ’肳‚ê‚Ä‚¢‚é•”•ª‚ð’²®
Adjust (player imposed?) limitations on Support Jobs and weapon types. (I'm assuming "Future Plans" was supposed to be written somewhere here)
¡ƒ‚ƒ“ƒN Monk
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
Žè”‚Ì‘½‚³‚Æ‚‚¢HP‚ðŒÖ‚éŠi“¬‚̃GƒLƒXƒp[ƒg
Hand-to-hand expert with fast attacks and high HP
y¡Œã‚ɂ‚¢‚Äz Future Plans
󋵂ɉž‚¶‚½“®‚«‚ª‚Å‚«‚é‚悤‚È’²®
Adjustments so that use of abilities according to circumstances will be possible
¡”’–‚Žm“¹ White Mage
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‰ñ•œ‚âŽx‰‡‚ðŽå‘Ì‚Æ‚·‚é”’–‚–@‚̃GƒLƒXƒp[ƒg
White Magic expert filling the main healing and support role
y¡Œã‚ɂ‚¢‚Äz Future Plans
ƒƒCƒ“ƒWƒ‡ƒu‚Æ‚µ‚ẴAƒhƒoƒ“ƒe[ƒW‚ƃp[ƒeƒBŽx‰‡‚ÌvŒ£“x‚ðŒüコ‚¹‚Ä‚¢‚
Boosting advantages and party support abilities for White Mage main job
¡•–‚“¹Žm Black Mage
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
–‚–@‚Ń_ƒ[ƒW‚ð—^‚¦‚é•–‚–@‚̃GƒLƒXƒp[ƒg
Black Magic expert using magic to deal damage
y¡Œã‚ɂ‚¢‚Äz Future Plans
‘¼ƒWƒ‡ƒu‚Æ‘g‚Þ‚±‚Æ‚ÅA‚æ‚èˆê‘w•–‚“¹Žm‚ªˆø‚«—§‚‚悤‚È’²®‚ðs‚¤
Adjustments for boosting the effectiveness of a single Black Mage working with other jobs
¡Ô–‚“¹Žm Red Mage
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
“G‚ðŽã‘Ì‚³‚¹‚é–‚–@‚̃GƒLƒXƒp[ƒg
Enfeebling Magic expert
y¡Œã‚ɂ‚¢‚Äz Future Plans
󋵂ɉž‚¶‚ÄA—Õ‹@‰ž•Ï‚É—§‚¿‰ñ‚é–Ê”’‚³‚ð’Ç‹‚µ‚Ä‚¢‚
Evaluating the interesting points of quick adaptation according to the circumstances (Something like that, draw your own conclusions)
¡ƒV[ƒt Thief
yƒWƒ‡ƒu‚Ì“Á’¥zJob Features
•sˆÓ‘Å‚¿‚È‚Ç‚ð‹ìŽg‚·‚éƒgƒŠƒbƒL[‚ȃAƒ^ƒbƒJ[
"Tricky" attacker using abilities like Sneak Attack
y¡Œã‚ɂ‚¢‚Äz Future Plans
ƒp[ƒeƒB‘S‘Ì‚Ìí—Í‚ð’êã‚°‚Å‚«‚é‚悤‚È—v‘f‚̒ljÁ
Addition of abilties that can raise the entire party's strength
¡ƒiƒCƒg Paladin
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‚‚¢–hŒä—Í‚ðŒÖ‚éƒp[ƒeƒB‚Ì‚
Party tank boasting high defense
y¡Œã‚ɂ‚¢‚Äz Future Plans
˜A‘±‚µ‚½í“¬‚ł̃pƒtƒH[ƒ}ƒ“ƒX‚ðŒüã
Boosting performance in continous fighting
¡ˆÃ•‹RŽm Dark Knight
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‚‚¢UŒ‚—Í‚Æ‹zŽû‚ªƒL[ƒ[ƒh‚̃Aƒ^ƒbƒJ[
Attacker job with high attack and absorb abilities
y¡Œã‚ɂ‚¢‚Äz Future Plans
—¼ŽèŠ™‚ðŽ‚Á‚½‚Æ‚«‚Ì‹‚³‚ðŒüã
Boosting strength while holding a Scythe (Not stat STR, general strength)
¡bŽg‚¢ Beastmaster
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
“Á’è‚̃‚ƒ“ƒXƒ^[‚ðI‚Ý‚É‘€‚éƒGƒLƒXƒp[ƒg
Expert at manipulating special types of monsters
y¡Œã‚ɂ‚¢‚Äz Future Plans
ƒ\ƒƒvƒŒƒC‚Í‚»‚Ì‚Ü‚Ü‚ÉAƒp[ƒeƒBƒvƒŒƒC‚̉”\«‚àL‚°‚é
No changes to solo play, boosting abilities for party play
¡Žël Ranger
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‰“ŠuUŒ‚‚Å‘åƒ_ƒ[ƒW‚ð—^‚¦‚éƒAƒ^ƒbƒJ[
Attacker capable of dealing large damage with ranged attacks
y¡Œã‚ɂ‚¢‚Äz Future Plans
‹——£‚É‚æ‚é–½’†—¦‚âƒ_ƒ[ƒW•â³‚Ì’²®
Adjustments to accuracy and damage at range distances (JUST PUT IT BACK, GAWD)
¦ŽŸ‰ñƒo[ƒWƒ‡ƒ“ƒAƒbƒv‚É‚²Šú‘Ò‚‚¾‚³‚¢I
Look forward to the next version update! (It's kind of vague whether they mean the one in October or the one after, I'll assume you can apply that for the rest of these)
¡‹á—VŽl Bard
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
ƒp[ƒeƒB‚É‚ ‚Á‚Ä‚±‚»‰Ø‚Æ‚¢‚¤MMO‚È‚ç‚ł͂̃Wƒ‡ƒu
It's a party-focused MMO, so this job is here (I actually have no idea how to translate this so don't take my word on it, but it reads as if it was some sort of joke)
y¡Œã‚ɂ‚¢‚Äz Future Plans
󋵂ɉž‚¶‚Ä—lX‚ÈŽ‚ðŽg‚¢‚킯‚éŠy‚µ‚³‚ð’Ç‹‚µ‚Äs‚
The ability to properly use multiple songs reflecting the circumstances will be pursued
¡Ž˜ Samurai
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
TP‚É“Á‰»‚µAWS‚ð‹ìŽg‚µ‚Ä키ƒAƒ^ƒbƒJ[
Specializing in TP, an attacker that fights using WS
y¡Œã‚ɂ‚¢‚Äz Future Plans
³³“°“°‚ÌŒ©’¼‚µ‚ƒ჌ƒxƒ‹‚Ŏ擾‰Â”\‚ÈV‚½‚ȃWƒ‡ƒuƒAƒrƒŠƒeƒB‚ð’ljÁ‚·‚é—\’èB
³³“°“°‚ÌŒvŽZ•û–@‚ðŒ©’¼‚µA‚à‚Á‚ƃ_ƒ[ƒW‚̃{[ƒiƒX‚ª‘‚¦‚é‚悤‚ÉB
‚Ü‚½A25‚Æ35‚ÅV‹KƒWƒ‡ƒuƒAƒrƒŠƒeƒB‚ð’ljÁ‚·‚é—\’è‚Å’²®‚𑱂¯‚Ä‚¢‚éB
ƒL[ƒ[ƒh‚Í—¼Žè•ŠíBƒIƒtƒFƒ“ƒVƒu‚ƃfƒBƒtƒFƒ“ƒVƒu‚ð‘I‚ׂé‚悤‚Èc
‚Ü‚½AƒTƒ|[ƒgƒWƒ‡ƒu‚ÉuŽ˜v‚Æ‚¢‚¤‘I‘ðŽˆ‚ª‚Å‚«‚ê‚ÎcB (Holy shit that's a lot of Japanese)
There are plans to reevaluate Overwhelm and possibly add a new job ability at low levels.
For Overwhelm, a reevaluation of calculations for the purpose of increasing the damage bonus.
As for the new job ability, we are continuing to examine plans for adding something at 25 and 35.
The keyword is "two handed weapons." Something to do with choosing Offense and Defense... (zomg S-E wants SAM to tank!!11111 so that's what the Hydra armor was about it all makes sense now)
Also, if Samurai is choosable for a support job... (it would be good?)
¦ŽŸ‰ñƒo[ƒWƒ‡ƒ“ƒAƒbƒv‚É‚²Šú‘Ò‚‚¾‚³‚¢I
Look forward to the next version update!
¡”EŽÒ Ninja
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‚–ð‚à‚±‚È‚·“ñ“—¬‚Æ”Ep‚ð‹ìŽg‚·‚éƒAƒ^ƒbƒJ[
Attacker job that can use dual wield, ninjutsu, and also manage a tank role
y¡Œã‚ɂ‚¢‚Äz Future Plans
‹‰»‚Æ‚¢‚¤c•ûŒü‚Ì’²®‚Å‚Í‚È‚A•‚ðL‚°‚é•ûŒü‚Å’²®‚µ‚Ä‚¢‚B
Not strengthening the job vertically, but widening its breadth. (I would assume abilities/roles.)
¡—³‹RŽm Dragoon
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‘½Ê‚ȃWƒƒƒ“ƒv‚ð‹ìŽg‚µA”ò—³‚Æ‹¤‚É키ƒAƒ^ƒbƒJ[B
Attacker job that uses its many jumps and wyvern pet to fight.
y¡Œã‚ɂ‚¢‚Äz Future Plans
ƒX[ƒp[ƒWƒƒƒ“ƒv‚ÌÄŽg—pŠÔŠu‚ª‚R•ª‚É’ZkB
ƒGƒ“ƒpƒV[‚É‚æ‚Á‚ÄAƒXƒgƒ“ƒXƒLƒ“‚ðƒƒCƒo[ƒ“‚Æ‹¤—L‚·‚邱‚Æ‚ª‰Â”\‚É‚È‚éB
—³Œ•‚ɃWƒƒƒ“ƒvŒnƒAƒrƒŠƒeƒB‚ÌÄŽg—pŽžŠÔ‚ðƒNƒŠƒA‚·‚éŒø‰Ê‚ª•t‰Á
Shortening Super Jump's reuse timer to 3 minutes.
With Empathy, it will be become possible to share Stoneskin with the Wyvern.
The ability to reset the recast times of the Jump type abilities will be added to Spirit Surge.
¦ŽŸ‰ñƒo[ƒWƒ‡ƒ“ƒAƒbƒv‚É‚²Šú‘Ò‚‚¾‚³‚¢I
Look forward to the next version update!
¡¢Š«Žm Summoner
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
Ž©•ª‚Ì–‚—Í‚ðŽg‚Á‚Ä¢Š«b‚ðŒÄ‚Ño‚µ í‚킹‚é–‚pŽt
Summoning forth Avatars with their powers Magician capable of issuing attacks.
y¡Œã‚ɂ‚¢‚Äz Future Plans
¢Š«ŽmƒXƒLƒ‹‚ɂ‚¢‚Ä‚Ì•ÏX
Œ_–ñ‚Ì—šs‚ÌÄŽg—pŠÔŠu‚ðA“G‚ɑ΂·‚éƒ_ƒ[ƒWŒn‚ÆA‰ñ•œ‹‰»Žã‘ÌŒn‚Ì‚QŒn“‚É•ª‚¯‚é
Œ_–ñ‚Ì—šs‚ÅA¢Š«–‚–@ƒXƒLƒ‹‚ªƒAƒbƒv‚·‚é‰Â”\«B
¢Š«ŽmƒXƒLƒ‹‚Ƀ{[ƒiƒX‚𓾂Ă¢‚éó‘Ô‚ÅA‚¢‚‚‚©‚Ì—šs‹Z‚Ƀ{[ƒiƒX‚ªB
About changes to Summoner skills
Division of reuse timers for damage Blood Pacts and supportive Blood Pacts
There will be a chance of raising Summoning Magic Skill while using Blood Pacts
Acquiring bonuses to Summoner skills will cause a few Pact abilities to also recieve bonuses. (Weird sentence, don't take my word for it, I don't want to be the cause of Summoning Torque speculation)
¦ŽŸ‰ñƒo[ƒWƒ‡ƒ“ƒAƒbƒv‚É‚²Šú‘Ò‚‚¾‚³‚¢I
Look forward to the next version update!
¡Â–‚“¹ŽmEƒRƒ‹ƒZƒAE‚©‚ç‚‚èŽm Blue Mage / Corsair / Puppeteer
‚Ü‚¾‚Ü‚¾’ljÁ‚µ‚Ä‚¢‚È‚¢—v‘f‚à‚ ‚邵A’²®‚µ‚Ü‚·B
ƒNƒŠƒXƒ}ƒX‚‚ç‚¢‚Ü‚Å‚É‚Í‚Æl‚¦‚Ä‚¢‚Ü‚·B
Because there are still unimplemented elements for these jobs, they are still being adjusted.
Thinking of doing so till around Christmas.
¡ƒSƒuƒŠƒ“ƒhƒŠƒ“ƒN‚ꂵ‚Ò@‚»‚Ì‚Q
ƒVƒ‚ƒJƒu‚ƃƒCƒ‹ƒhƒIƒjƒIƒ“
Two more ingredients for the Goblin Drink recipe
Frost Turnip and Wild Onion
miruka.livejournal.com/142402.html#cutid1 <--- linkage
¡íŽm Warrior
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‘½Ê‚ÈWS‚ðŽg‚¢‚±‚È‚·•Ší‚̃GƒLƒXƒp[ƒg
Weapons expert capable of utilizing a variety of WS
ƒTƒ|[ƒgƒWƒ‡ƒu‚â•Ší‚ÌŽí—Þ‚ªŒÀ’肳‚ê‚Ä‚¢‚é•”•ª‚ð’²®
Adjust (player imposed?) limitations on Support Jobs and weapon types. (I'm assuming "Future Plans" was supposed to be written somewhere here)
¡ƒ‚ƒ“ƒN Monk
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
Žè”‚Ì‘½‚³‚Æ‚‚¢HP‚ðŒÖ‚éŠi“¬‚̃GƒLƒXƒp[ƒg
Hand-to-hand expert with fast attacks and high HP
y¡Œã‚ɂ‚¢‚Äz Future Plans
󋵂ɉž‚¶‚½“®‚«‚ª‚Å‚«‚é‚悤‚È’²®
Adjustments so that use of abilities according to circumstances will be possible
¡”’–‚Žm“¹ White Mage
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‰ñ•œ‚âŽx‰‡‚ðŽå‘Ì‚Æ‚·‚é”’–‚–@‚̃GƒLƒXƒp[ƒg
White Magic expert filling the main healing and support role
y¡Œã‚ɂ‚¢‚Äz Future Plans
ƒƒCƒ“ƒWƒ‡ƒu‚Æ‚µ‚ẴAƒhƒoƒ“ƒe[ƒW‚ƃp[ƒeƒBŽx‰‡‚ÌvŒ£“x‚ðŒüコ‚¹‚Ä‚¢‚
Boosting advantages and party support abilities for White Mage main job
¡•–‚“¹Žm Black Mage
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
–‚–@‚Ń_ƒ[ƒW‚ð—^‚¦‚é•–‚–@‚̃GƒLƒXƒp[ƒg
Black Magic expert using magic to deal damage
y¡Œã‚ɂ‚¢‚Äz Future Plans
‘¼ƒWƒ‡ƒu‚Æ‘g‚Þ‚±‚Æ‚ÅA‚æ‚èˆê‘w•–‚“¹Žm‚ªˆø‚«—§‚‚悤‚È’²®‚ðs‚¤
Adjustments for boosting the effectiveness of a single Black Mage working with other jobs
¡Ô–‚“¹Žm Red Mage
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
“G‚ðŽã‘Ì‚³‚¹‚é–‚–@‚̃GƒLƒXƒp[ƒg
Enfeebling Magic expert
y¡Œã‚ɂ‚¢‚Äz Future Plans
󋵂ɉž‚¶‚ÄA—Õ‹@‰ž•Ï‚É—§‚¿‰ñ‚é–Ê”’‚³‚ð’Ç‹‚µ‚Ä‚¢‚
Evaluating the interesting points of quick adaptation according to the circumstances (Something like that, draw your own conclusions)
¡ƒV[ƒt Thief
yƒWƒ‡ƒu‚Ì“Á’¥zJob Features
•sˆÓ‘Å‚¿‚È‚Ç‚ð‹ìŽg‚·‚éƒgƒŠƒbƒL[‚ȃAƒ^ƒbƒJ[
"Tricky" attacker using abilities like Sneak Attack
y¡Œã‚ɂ‚¢‚Äz Future Plans
ƒp[ƒeƒB‘S‘Ì‚Ìí—Í‚ð’êã‚°‚Å‚«‚é‚悤‚È—v‘f‚̒ljÁ
Addition of abilties that can raise the entire party's strength
¡ƒiƒCƒg Paladin
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‚‚¢–hŒä—Í‚ðŒÖ‚éƒp[ƒeƒB‚Ì‚
Party tank boasting high defense
y¡Œã‚ɂ‚¢‚Äz Future Plans
˜A‘±‚µ‚½í“¬‚ł̃pƒtƒH[ƒ}ƒ“ƒX‚ðŒüã
Boosting performance in continous fighting
¡ˆÃ•‹RŽm Dark Knight
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‚‚¢UŒ‚—Í‚Æ‹zŽû‚ªƒL[ƒ[ƒh‚̃Aƒ^ƒbƒJ[
Attacker job with high attack and absorb abilities
y¡Œã‚ɂ‚¢‚Äz Future Plans
—¼ŽèŠ™‚ðŽ‚Á‚½‚Æ‚«‚Ì‹‚³‚ðŒüã
Boosting strength while holding a Scythe (Not stat STR, general strength)
¡bŽg‚¢ Beastmaster
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
“Á’è‚̃‚ƒ“ƒXƒ^[‚ðI‚Ý‚É‘€‚éƒGƒLƒXƒp[ƒg
Expert at manipulating special types of monsters
y¡Œã‚ɂ‚¢‚Äz Future Plans
ƒ\ƒƒvƒŒƒC‚Í‚»‚Ì‚Ü‚Ü‚ÉAƒp[ƒeƒBƒvƒŒƒC‚̉”\«‚àL‚°‚é
No changes to solo play, boosting abilities for party play
¡Žël Ranger
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‰“ŠuUŒ‚‚Å‘åƒ_ƒ[ƒW‚ð—^‚¦‚éƒAƒ^ƒbƒJ[
Attacker capable of dealing large damage with ranged attacks
y¡Œã‚ɂ‚¢‚Äz Future Plans
‹——£‚É‚æ‚é–½’†—¦‚âƒ_ƒ[ƒW•â³‚Ì’²®
Adjustments to accuracy and damage at range distances (JUST PUT IT BACK, GAWD)
¦ŽŸ‰ñƒo[ƒWƒ‡ƒ“ƒAƒbƒv‚É‚²Šú‘Ò‚‚¾‚³‚¢I
Look forward to the next version update! (It's kind of vague whether they mean the one in October or the one after, I'll assume you can apply that for the rest of these)
¡‹á—VŽl Bard
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
ƒp[ƒeƒB‚É‚ ‚Á‚Ä‚±‚»‰Ø‚Æ‚¢‚¤MMO‚È‚ç‚ł͂̃Wƒ‡ƒu
It's a party-focused MMO, so this job is here (I actually have no idea how to translate this so don't take my word on it, but it reads as if it was some sort of joke)
y¡Œã‚ɂ‚¢‚Äz Future Plans
󋵂ɉž‚¶‚Ä—lX‚ÈŽ‚ðŽg‚¢‚킯‚éŠy‚µ‚³‚ð’Ç‹‚µ‚Äs‚
The ability to properly use multiple songs reflecting the circumstances will be pursued
¡Ž˜ Samurai
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
TP‚É“Á‰»‚µAWS‚ð‹ìŽg‚µ‚Ä키ƒAƒ^ƒbƒJ[
Specializing in TP, an attacker that fights using WS
y¡Œã‚ɂ‚¢‚Äz Future Plans
³³“°“°‚ÌŒ©’¼‚µ‚ƒ჌ƒxƒ‹‚Ŏ擾‰Â”\‚ÈV‚½‚ȃWƒ‡ƒuƒAƒrƒŠƒeƒB‚ð’ljÁ‚·‚é—\’èB
³³“°“°‚ÌŒvŽZ•û–@‚ðŒ©’¼‚µA‚à‚Á‚ƃ_ƒ[ƒW‚̃{[ƒiƒX‚ª‘‚¦‚é‚悤‚ÉB
‚Ü‚½A25‚Æ35‚ÅV‹KƒWƒ‡ƒuƒAƒrƒŠƒeƒB‚ð’ljÁ‚·‚é—\’è‚Å’²®‚𑱂¯‚Ä‚¢‚éB
ƒL[ƒ[ƒh‚Í—¼Žè•ŠíBƒIƒtƒFƒ“ƒVƒu‚ƃfƒBƒtƒFƒ“ƒVƒu‚ð‘I‚ׂé‚悤‚Èc
‚Ü‚½AƒTƒ|[ƒgƒWƒ‡ƒu‚ÉuŽ˜v‚Æ‚¢‚¤‘I‘ðŽˆ‚ª‚Å‚«‚ê‚ÎcB (Holy shit that's a lot of Japanese)
There are plans to reevaluate Overwhelm and possibly add a new job ability at low levels.
For Overwhelm, a reevaluation of calculations for the purpose of increasing the damage bonus.
As for the new job ability, we are continuing to examine plans for adding something at 25 and 35.
The keyword is "two handed weapons." Something to do with choosing Offense and Defense... (zomg S-E wants SAM to tank!!11111 so that's what the Hydra armor was about it all makes sense now)
Also, if Samurai is choosable for a support job... (it would be good?)
¦ŽŸ‰ñƒo[ƒWƒ‡ƒ“ƒAƒbƒv‚É‚²Šú‘Ò‚‚¾‚³‚¢I
Look forward to the next version update!
¡”EŽÒ Ninja
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
‚–ð‚à‚±‚È‚·“ñ“—¬‚Æ”Ep‚ð‹ìŽg‚·‚éƒAƒ^ƒbƒJ[
Attacker job that can use dual wield, ninjutsu, and also manage a tank role
y¡Œã‚ɂ‚¢‚Äz Future Plans
‹‰»‚Æ‚¢‚¤c•ûŒü‚Ì’²®‚Å‚Í‚È‚A•‚ðL‚°‚é•ûŒü‚Å’²®‚µ‚Ä‚¢‚B
Not strengthening the job vertically, but widening its breadth. (I would assume abilities/roles.)
¡—³‹RŽm Dragoon
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
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Attacker job that uses its many jumps and wyvern pet to fight.
y¡Œã‚ɂ‚¢‚Äz Future Plans
ƒX[ƒp[ƒWƒƒƒ“ƒv‚ÌÄŽg—pŠÔŠu‚ª‚R•ª‚É’ZkB
ƒGƒ“ƒpƒV[‚É‚æ‚Á‚ÄAƒXƒgƒ“ƒXƒLƒ“‚ðƒƒCƒo[ƒ“‚Æ‹¤—L‚·‚邱‚Æ‚ª‰Â”\‚É‚È‚éB
—³Œ•‚ɃWƒƒƒ“ƒvŒnƒAƒrƒŠƒeƒB‚ÌÄŽg—pŽžŠÔ‚ðƒNƒŠƒA‚·‚éŒø‰Ê‚ª•t‰Á
Shortening Super Jump's reuse timer to 3 minutes.
With Empathy, it will be become possible to share Stoneskin with the Wyvern.
The ability to reset the recast times of the Jump type abilities will be added to Spirit Surge.
¦ŽŸ‰ñƒo[ƒWƒ‡ƒ“ƒAƒbƒv‚É‚²Šú‘Ò‚‚¾‚³‚¢I
Look forward to the next version update!
¡¢Š«Žm Summoner
yƒWƒ‡ƒu‚Ì“Á’¥z Job Features
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Summoning forth Avatars with their powers Magician capable of issuing attacks.
y¡Œã‚ɂ‚¢‚Äz Future Plans
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Œ_–ñ‚Ì—šs‚ÌÄŽg—pŠÔŠu‚ðA“G‚ɑ΂·‚éƒ_ƒ[ƒWŒn‚ÆA‰ñ•œ‹‰»Žã‘ÌŒn‚Ì‚QŒn“‚É•ª‚¯‚é
Œ_–ñ‚Ì—šs‚ÅA¢Š«–‚–@ƒXƒLƒ‹‚ªƒAƒbƒv‚·‚é‰Â”\«B
¢Š«ŽmƒXƒLƒ‹‚Ƀ{[ƒiƒX‚𓾂Ă¢‚éó‘Ô‚ÅA‚¢‚‚‚©‚Ì—šs‹Z‚Ƀ{[ƒiƒX‚ªB
About changes to Summoner skills
Division of reuse timers for damage Blood Pacts and supportive Blood Pacts
There will be a chance of raising Summoning Magic Skill while using Blood Pacts
Acquiring bonuses to Summoner skills will cause a few Pact abilities to also recieve bonuses. (Weird sentence, don't take my word for it, I don't want to be the cause of Summoning Torque speculation)
¦ŽŸ‰ñƒo[ƒWƒ‡ƒ“ƒAƒbƒv‚É‚²Šú‘Ò‚‚¾‚³‚¢I
Look forward to the next version update!
¡Â–‚“¹ŽmEƒRƒ‹ƒZƒAE‚©‚ç‚‚èŽm Blue Mage / Corsair / Puppeteer
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ƒNƒŠƒXƒ}ƒX‚‚ç‚¢‚Ü‚Å‚É‚Í‚Æl‚¦‚Ä‚¢‚Ü‚·B
Because there are still unimplemented elements for these jobs, they are still being adjusted.
Thinking of doing so till around Christmas.
¡ƒSƒuƒŠƒ“ƒhƒŠƒ“ƒN‚ꂵ‚Ò@‚»‚Ì‚Q
ƒVƒ‚ƒJƒu‚ƃƒCƒ‹ƒhƒIƒjƒIƒ“
Two more ingredients for the Goblin Drink recipe
Frost Turnip and Wild Onion